package es.uji.viselab.math;
import javax.vecmath.Vector3d;
public class Orientation  {
	Vector3d vector;
	
	Orientation(){
		vector = new Vector3d(0,0,0);
	}

	public Orientation(double x, double y, double z) {
		vector = new Vector3d(x, y, z);
	}

	public double getX() {
		return vector.x;
	}
	public double getY() {
		return vector.y;
	}
	public double getZ() {
		return vector.z;
	}
}
